Makerspace Print Reference Collection- This revised and expanded classic includes a new chapter on designing with type, more quizzes and exercises, updated projects, and new visual and typographic examples that give the book a fresh, modern look. In The Non-Designer's Design Book, 4th Edition, Robin Williams turns her attention to the basic principles that govern good design. Perfect for beginners, Robin boils great design into four easy-to-master principles: contrast, repetition, alignment, and proximity (C.R.A.P.!). Students who follow her clearly explained concepts will produce more sophisticated and professional work immediately. Humor-infused, jargon-free prose interspersed with design exercises, quizzes, and illustrations make learning a snap--which is just what students have come to expect from this trusted design instructor and bestselling author.
The Annotated Build-It-Yourself Science Laboratory by Windell Oskay; Raymond Barrett (As told to)
Call Number: Q185.3 .B377 2015
Publication Date: 2015-05-16
Makerspace Print Reference Collection: Raymond E. Barrett's Build-It-Yourself Science Laboratory is a classic book that took on an audacious task: to show young readers in the 1960s how to build a complete working science lab for chemistry, biology, and physics--and how to perform experiments with those tools. The experiments in this book are fearless and bold by today's standards--any number of the experiments might never be mentioned in a modern book for young readers! Yet, many from previous generations fondly remember how we as a society used to embrace scientific learning. This new version of Barrett's book has been updated for today's world with annotations and updates from Windell Oskay of Evil Mad Scientist Laboratories, including extensive notes about modern safety practices, suggestions on where to find the parts you need, and tips for building upon Barrett's ideas with modern technology. With this book, you'll be ready to take on your own scientific explorations at school, work, or home.
The Big Book of Maker Skills by Popular Science Magazine Staff; Chris Hackett
Call Number: MAKER TK9965 .H24 2014
Publication Date: 2014-11-04
Makerspace Print Reference Collection- Makers, get ready. This is your ultimate, must-have, tip-packed guide for taking your DIY projects to the next level--from basic wood- and metalworking skills to plugged-in fun with power tools, from cutting-edge electronics play to 3-D printing wizardry. Join Chris Hackett, Popular Science intrepid DIY columnist and star of the Science Channel's Stuck with Hackett , on a rummage through the toolbox of yore--and a foray into the technologies of the future. HAND TOOLS A classic is a classic for a reason. Learn to build your own metal forge, screen-print whatever you want, swing a hammer better than your ancestors, and repurpose what Hackett calls "obtainium"--but what others might call trash--into your own mad-scientist creations. POWER TOOLS Discover the supreme joy that is angle-grinding, rig your own welding machine out of a junked car battery or three, and meet and master a whole host of electronic gadgets--LEDs, piezo buzzers, solar panels, and more. ROBOTS & BEYOND When it comes to making, there's a whole new skillset in town. Get started with CNC milling, laser-cutting, programming microcontrollers, and 3D printing in a chapter that's all about building what's next. MUCH MORE Setting up a hackerspace, drones and space exploration tools, circuitry basics, sourcing and crowdsourcing and biotechnology- just to name a few more. You name it; it's probably in this book.
Getting Started with Arduino by Massimo Banzi; Michael Shiloh
Call Number: MAKER QA76.76.O62 B36 2015
Publication Date: 2014-12-28
Makerspace Print Reference Collection-Arduino is the open source electronics prototyping platform that has taken the Maker Movement by storm. This thorough introduction, updated for the latest Arduino release, helps you start prototyping right away. From obtaining the required components to putting the final touches on your project, all the information you need is here! Getting started with Arduino is a snap. To use the introductory examples in this guide, all you need is an Arduino Uno or Leonardo, along with a USB cable and an LED. The easy-to-use, free Arduino development environment runs on Mac, Windows, and Linux. In Getting Started with Arduino, you'll learn about: Interaction design and physical computing The Arduino board and its software environment Basics of electricity and electronics Prototyping on a solderless breadboard Drawing a schematic diagram Talking to a computer--and the cloud--from Arduino Building a custom plant-watering system
3D Modeling and Printing with Tinkercad by James Floyd Kelly
Call Number: MAKER TA1560 .K45 2014
Publication Date: 2014-06-03
Makerspace Print Reference Collection- The First Complete Guide to Tinkercad: 3D Modeling That's Powerful, Friendly, & Free! Want to master 3D modeling and printing? Tinkercad is the perfect software for you: It's friendly, web-based, and free. Even better, you don't have to rely on Tinkercad's technical documentation to use it. This easy, full-color guide is packed with photos and projects that bring 3D modeling to life! No 3D or CAD experience? No problem: Best-selling author James Floyd Kelly teaches you step-by-step through simple examples and hands-on activities. You'll learn all the concepts and techniques you need...build your skills, comfort, and confidence...and create exciting projects that show off Tinkercad's full power. Learning 3D with your kids? You'll even find projects you can work on together! Quickly master the basic 3D concepts you need to understand Navigate Tinkercad's Dashboard and tool set Create your first 3D model and control its properties Save time by incorporating publicly available elements Import hand sketches or SVG graphics into your models Use the Shape Generator to create custom shapes Add raised text and other embellishments Assemble multiple pieces into a more sophisticated model Make realistic prototypes Output molds for creating items from soft materials Transform models into STL files for printing Get great results from an online 3D printing service Move your 3D objects into the Minecraft virtual world Find answers to your most important Tinkercad questions Discover tools for tasks Tinkercad can't handle Learn from others! Explore projects at Thingiverse and the Gallery
Sew Electric by Leah Buechley; Kanjun Qiu; Sonja de Boer (Designed by); Jocelyn Goldfein (Preface by)
Call Number: MAKER TJ223.P76 B84 2013
Publication Date: 2013-09-01
Make: Electronics by Charles Platt
Call Number: MAKER TK7870 .P53 2015
Publication Date: 2015-09-07
Makerspace Print Reference Collection- "This is teaching at its best!" --Hans Camenzind, inventor of the 555 timer (the world's most successful integrated circuit), and author of Much Ado About Almost Nothing: Man's Encounter with the Electron (Booklocker.com) "A fabulous book: well written, well paced, fun, and informative. I also love the sense of humor. It's very good at disarming the fear. And it's gorgeous. I'll be recommending this book highly." --Tom Igoe, author of Physical Computing and Making Things Talk A "magnificent and rewarding book. ... Every step of this structured instruction is expertly illustrated with photos and crisp diagrams. . . . This really is the best way to learn." --Kevin Kelly, in Cool Tools The first edition of Make: Electronics established a new benchmark for introductory texts. This second edition enhances that learning experience. Here you will find unique, photographically precise diagrams of breadboarded components, to help you build circuits with speed and precision. A new shopping guide and a simplified range of components, will minimize your investment in parts for the projects. A completely new section on the Arduino shows you how to write properly structured programs instead of just downloading other people's code. Projects have been reworked to provide additional features, and the book has been restructured to offer a step-by-step learning process that is as clear and visually pleasing on handheld devices as it is on paper. Full color is used throughout. As before, Make: Electronics begins with the basics. You'll see for yourself how components work--and what happens when they don't. You'll short out a battery and overheat an LED. You'll also open up a potentiometer and a relay to see what's inside. No other book gives you such an opportunity to learn from real-life experiences. Ultimately, you will build gadgets that have lasting value, and you'll have a complete understanding of how they work. From capacitors to transistors to microcontrollers--it's all here. Hans Camenzind, inventor of the 555 Timer (the world's most successful integrated circuit chip), said that "This is teaching at its best!" when he reviewed the first edition. Now the second edition offers even more!
Imagine Design Create by Tom Wujec (Editor)
Call Number: MAKER TS171.4 .I43 2011
Publication Date: 2011-05-03
Makerspace Print Reference Collection- Imagine, Design, Create offers a wide-ranging look at how the creative process and the tools of design are dramatically changing--and where design is headed in the coming years. Bringing together stories of good design happening around the world, the book shows how people are using fresh design approaches and new capabilities to solve problems, create opportunities, and improve the way we live and work.From the impact of SOM's Cathedral of Christ the Light in Oakland to the spark that inspired Thomas Heatherwick's U.K. Pavilion in Shanghai; from the new processes fueling Zaha Hadid's extraordinary architecture to the digital tools Ford is using to transform car design, each of these stories explores questions that swirl around the idea of design. How does design change our lives for the better? How is our capacity to produce good design evolving? How will the next generation of designers work? What will they make? What new areas of human experience is design opening for us? Now that designers can do almost anything--what should they do?
Getting Started with CNC by Edward Ford
Call Number: MAKE TJ1189 .F58 2016
Publication Date: 2016-09-02
Makerspace Print Reference Collection: Getting Started with CNC is the definitive introduction to working with affordable desktop and benchtop CNCs, written by the creator of the popular open hardware CNC, the Shapeoko. Accessible 3D printing introduced the masses to computer-controlled additive fabrication. But the flip side of that is subtractive fabrication: instead of adding material to create a shape like a 3D printer does, a CNC starts with a solid piece of material and takes away from it. Although inexpensive 3D printers can make great things with plastic, a CNC can carve highly durable pieces out of a block of aluminum, wood, and other materials. This book covers the fundamentals of designing for--and working with--affordable ($500-$3000) CNCs.
Arduino for Dummies by John Nussey
Call Number: MAKER TJ223.P76 N87 2013
Publication Date: 2013-05-28
Makerspace Print Reference Collection: The quick, easy way to leap into the fascinating world of physical computing This is no ordinary circuit board. Arduino allows anyone, whether you're an artist, designer, programmer or hobbyist, to learn about and play with electronics. Through this book you learn how to build a variety of circuits that can sense or control things in the real world. Maybe you'll prototype your own product or create a piece of interactive artwork? This book equips you with everything you'll need to build your own Arduino project, but what you make is up to you! If you're ready to bring your ideas into the real world or are curious about the possibilities, this book is for you. ? Learn by doing ? start building circuits and programming your Arduino with a few easy to follow examples - right away! ? Easy does it ? work through Arduino sketches line by line in plain English, to learn of how a they work and how to write your own ? Solder on! ? Only ever used a breadboard in the kitchen? Don't know your soldering iron from a curling iron? No problem, you'll be prototyping in no time ? Kitted out ? discover new and interesting hardware to make your Arduino into anything from a mobile phone to a geiger counter! ? Become an Arduino savant ? learn all about functions, arrays, libraries, shields and other tools of the trade to take your Arduino project to the next level. ? Get social ? teach your Arduino to communicate with software running on a computer to link the physical world with the virtual world It's hardware, it's software, it's fun! Start building the next cool gizmo with Arduino and Arduino For Dummies.
100 Things Every Designer Needs to Know about People by Susan Weinschenk
Call Number: MAKER NK1520 .W45 2011
Publication Date: 2011-04-14
Makerspace Print Reference Collection: If you want to design intuitive and engaging web sites, apps, print materials or products, then you need to know the psychology that underlies people's behaviour. 100 Things Every Designer Needs to Know About People explores both the foundational and the latest research in the psychology of the conscious mind and applies it to design. This book is not just a set of guidelines, but a deep dive into what makes people tick. Dr. Weinschenk shares the psychology research and shows lots of examples so that you can design intuitive and engaging print, web, applications and products that match the way people think, work, and play.
Raspberry Pi by Eben Upton; Gareth Halfacree
Publication Date: 2016-08-29
Makerspace Print Reference Collection- Raspberry Pi 2 Version- Learn the Raspberry Pi 3 from the experts!; Raspberry Pi User Guide, 4th Edition is the "unofficial official" guide to everything Raspberry Pi 3. Written by the Pi's creator and a leading Pi guru, this book goes straight to the source to bring you the ultimate Raspberry Pi 3 manual. This new fourth edition has been updated to cover the Raspberry Pi 3 board and software, with detailed discussion on its wide array of configurations, languages, and applications. You'll learn how to take full advantage of the mighty Pi's full capabilities, and then expand those capabilities even more with add-on technologies. You'll write productivity and multimedia programs, and learn flexible programming languages that allow you to shape your Raspberry Pi into whatever you want it to be. If you're ready to jump right in, this book gets you started with clear, step-by-step instruction from software installation to system customization. The Raspberry Pi's tremendous popularity has spawned an entire industry of add-ons, parts, hacks, ideas, and inventions. The movement is growing, and pushing the boundaries of possibility along with it--are you ready to be a part of it? This book is your ideal companion for claiming your piece of the Pi. Get all set up with software, and connect to other devices Understand Linux System Admin nomenclature and conventions Write your own programs using Python and Scratch Extend the Pi's capabilities with add-ons like Wi-Fi dongles, a touch screen, and more The credit-card sized Raspberry Pi has become a global phenomenon. Created by the Raspberry Pi Foundation to get kids interested in programming, this tiny computer kick-started a movement of tinkerers, thinkers, experimenters, and inventors. Where will your Raspberry Pi 3 take you? The Raspberry Pi User Guide, 3rd Edition is your ultimate roadmap to discovery.
Raspberry Pi® by Eben Upton; Gareth Halfacree
Publication Date: 2014-09-02
Makerspace Print Reference Collection- Raspberry PI 3 Version- The "unofficial official" guide to the Raspberry Pi, complete with creator insight Raspberry Pi User Guide, 3rdEdition contains everything you need to know to get up and running with Raspberry Pi. This book is the go-to guide for Noobs who want to dive right in. This updated third edition covers the model B+ Raspberry Pi and its software, additional USB ports, and changes to the GPIO, including new information on Arduino and Minecraft on the Pi. You'll find clear, step-by-step instruction for everything from software installation and configuration to customizing your Raspberry Pi with capability-expanding add-ons. Learn the basic Linux SysAdmin and flexible programming languages that allow you to make your Pi into whatever you want it to be. The Raspberry Pi was created by the UK Non-profit Raspberry Pi Foundation to help get kids interested in programming. Affordable, portable, and utterly adorable, the Pi exceeded all expectations, introducing millions of people to programming since its creation. The Raspberry Pi User Guide, 3rd Edition helps you and your Pi get acquainted, with clear instruction in easy to understand language. Install software, configure, and connect your Raspberry Pi to other devices Master basic Linux System Admin to better understand nomenclature and conventions Write basic productivity and multimedia programs in Scratch and Python Extend capabilities with add-ons like Gertboard, Arduino, and more The Raspberry Pi has become a full-fledged phenomenon, popular with tinkerers, hackers, experimenters, and inventors. If you want to get started but aren't sure where to begin, Raspberry Pi User Guide, 3rd Edition contains everything you need.
Makerspaces, which have grown wildly popular in public libraries and now are appearing in academic spaces, give students affordable access to expensive tools such as laser cutters, sewing machines, and virtual reality technologies.
The authors discuss Radford University's multiyear plan to establish, develop, and expand a Making and Innovation culture on campus, including experiences to date, future plans, and ways that a campus Maker movement can bolster undergraduate research, scholarship, and creative activities (URSCA).
America was built by makers—curious, enthusiastic amateur inventors whose tinkering habit sparked whole new industries. At TED@MotorCity, MAKE magazine publisher Dale Dougherty says we’re all makers at heart, and shows cool new tools to tinker with, like Arduinos, affordable 3-D printers, even DIY satellites.
Lisa Harouni, the cofounder of Digital Forming, works on "additive manufacturing"—otherwise known as 3-D printing. In this TEDTalk, Harouni gives a useful introduction to this fascinating way of making things, which includes intricate objects once impossible to create.
As technology progresses, printed circuit boards, or PCBs, are becoming ever more central to daily life. As such, an understanding of basic circuitry and how to apply it to PCB assembly is vital to almost any engineer or technical designer.